IN-TOWN LEAGUE RULES
For All Divisions
(last revised 1/04/2012)
1. Game Time: It is the responsibility of the coaches to start the game at the scheduled time. Each gym has games scheduled 1 hour & 15 minutes apart and
keeping ALL games on time is important for everyone.
a. If games are running late, keep your pre-game warm-ups to 3 minutes and reduce the half-time break to 2 minutes (or enough time for a water break).
b. If there is no referee, please recruit a coach or parent to get the game started.
c. If a team is unable to field five (5) players at start time, it will be listed officially as a forfeit, but try to recruit players from the opposing team or another team
so that the kids will get to play, which is our main purpose.
d. Play CAN continue with less than five (5) players if a player fouls out or is injured during the game. The other team may continue to play with five (5) players.
Games CANNOT be postponed or re-scheduled by coaches without prior approval of the Commissioner; generally, this only occurs for bad weather.
2. Game Length: All games consist of two halves of 20 minutes each with partial running time (NEW IN 2012) for first 18 minutes. This means that the clock STOPS
only for fouls shots, injuries, time-outs and substitutions during these 18 minutes – the clock continues to RUN during other whistle stoppages of play. There is
regular stop time (i.e., the clock stops on all whistle stoppages of play, including fouls shots, out-of-bounds, turnovers, etc.) in the last 2 minutes of each half and
any overtime period.
3. Playing Time: All players MUST play at least half of every game (4 shifts) and NO MORE than 75% of a game (6 shifts) unless a team has 6 or less players. No
player can play more than 1 shift more than another teammate, i.e. no player can play 6 shifts unless all other teammates have played 5 shifts --- the intent
is to spread out the extra shifts among all players so that the top players do not play substantially more than his/her teammates. It is the coach’s
responsibility to abide by this rule and keep track of the number of shifts each player has played.
a. The time keeper and referee should stop the game at 15, 10 and 5 minute marks of each half to allow for substitutions; they should use their judgment when
stopping play for these substitutions (i.e. don’t stop a fast break)
b. At these times, ANY & ALL players sitting on the bench MUST be substituted into the game; this mandatory substitution is not to be used as a time out.
c. Except for injuries, this is the only time that substitutions can be made (i.e. coach may not call time out with 2 minutes remaining and make a substitution);
d. Players in foul trouble must continue to play until the next scheduled substitution (so they can learn to play in this situation)
e. The only exception to the “must play half of the game” rule would be if a player repeatedly (3-4 consecutive times) misses practices and games; if after a
warning to the player AND parents this condition persists, the coach may reduce playing time accordingly.
4. Time-Outs: All teams have 4 time-outs per game, even if the game goes into overtime.
a. must start at half-court or below; no defense in the backcourt (see #12 "Pressing" below for exceptions)
b. must be man-to-man (no zones allowed EXCEPT IN BOYS CADET)
c. DOUBLE TEAMING OR TRAPPING IS NOT ALLOWED (Except in Boys Cadet) or only in the following 2 instances in all other divisions:
- inside the key in "help" situations; and
- for 1-2 seconds to help a teammate defend a pick; then defenders should either stick with their own player or "switch" players
NOTE: the goal is to get all players to learn how to play man-to-man defense; no defense should be used as a means to leave a weak player unguarded & pressure a more
skilled player. Coaches should immediately correct any of their players who "wander" over to double team so that we remain true to the spirit of these rules.
d. If the offensive team chooses to spread out to the corners beyond the 3 point arc, the defense is NOT required to defend them closely. The same spirit
behind our rules regarding zone defenses should apply to any offensive alignment seeking to unfairly take advantage of the rule requiring man-to-man
defense (i.e. no isolating an offensive player on one side of the court while his/her teammates "clear out" on the other side). Let the kids learn how to play
TEAM basketball. Refer to #16 below for Midgets rule.
6. Technical Fouls:
Coaches, parents and players in the in town program are expected to conduct themselves appropriately and not engage in unsportsman-like conduct with
teammates, coaches, parents or referees, or use abusive or foul language. Coaches and parents especially have the responsibility to serve as role models of
respect and good sportsmanship, and should reinforce that players should not talk back to and/or argue with referees, and should not be disparaging to any
teammate or opposing players.
SYB will follow high school rules for technical fouls as follows:
- Any player receiving a technical foul during a game will automatically sit out the rest of that game
- Any coach receiving a technical foul during a game will be required to sit on the bench the rest of the game
- Any coach receiving a second technical foul in the same game will be required to leave the bench immediately
- Any coach and/or player receiving a technical foul must send an email letter of explanation to the In Town Commissioner (boys:
) within 24 hours of the incident. All technical fouls will be reported and reviewed by the SYB Board for potential additional disciplinary action, including suspensions.
7. Penalty/Bonus Foul Shots:
Teams shoot one-on-one foul shot when opposing team is assessed its 7th team foul of the half. Teams shoot 2 shots on the 10th team foul. (NEW IN
8. Overtime: If the score is tied at the end of regulation, a 3 minute overtime period will be played.
a. start OT period with jump ball
b. coach can use any eligible players during OT (but not a player who has fouled out)
c. clock stops on the whistle and foul shots in last 2 minutes of overtime
d. pressing is allowed in last 2 minutes of overtime in Midgets, and in the entire overtime in Bantams and Cadets (NEW IN 2011-2012).
e. if the score is still tied at end of first overtime, then ADDITIONAL 3 MINUTE OVERTIME PERIODS WILL BE PLAYED UNTIL THE GAME IS DECIDED. (NEW
9. Game Results: The coach of the WINNING Team is responsible for emailing or texting the game score to the division coordinator before the end of the game day.
10. Season Ending Tie Breaker: Any ties in team records at the end of the regular season will be decided first by head-to-head record, then by other standard
tie-breakers. If unresolved, a coin flip will be used. Since all teams get into the post-season “March Madness” tournament, this will only affect the seedings for
Rules that Apply Differently according to Division:
11. Travel Violations & Fouls:
a. In Midgets: not strictly enforced – use common sense; in first few games of the season, it is suggested that travel violations called during the first half of the
game are explained to the player & that player’s team is allowed to take the ball out of bounds and during the 2nd half of the game, a travel call results in a
b. In Bantams: use common sense
c. In Cadets: standard rule applies
12. Pressing: In Midgets and Bantams, the only full court pressing allowed is man-to-man (no double teaming, zones or "floating defenders"); when pressing,
defender must be next to an offensive player. In Boys Cadets, zone pressing is allowed. (NEW IN 2011-2012)
a. In Midgets: allowed ONLY in last 2 minutes of the 2nd half IF (a) your team is losing OR (b) your team is leading by less than 10 points
b. In Bantams: allowed ONLY in 2nd half IF (a) your team is losing OR (b) your team is leading by less than 10 points
c. In Cadets: allowed anytime during the game IF (a) your team is losing OR (b) your team is leading by less than 10 points
13. 3-point shots: Only count as 3 points in the last 2 minutes of the game (to discourage players from taking during regular course of the game) in Midgets and
Bantams. In Cadets, they count as 3 points anytime during the game.
14. Foul shots:
a. In Midgets: shooter may use a 12 foot foul line (1 step in front of the actual foul line); shooter cannot take advantage of this rule by running in for rebound.
b. In Bantams: should be taken at the foul line but shooter is able to cross over the foul line as part of his/her shot; shooter cannot take advantage of this rule by
running in for rebound.
c. In Cadets: use regular foul line and shooter is not permitted to cross over the foul line
15. Ball size: All teams use a 28.5” circumference ball, except -
a. In BOYS CADET, use a 29.5” circumference ball
b. In GIRLS MIDGET 3, use a 27.5” circumference ball (NEW IN 2010-2011)
16. 3 second lane violations:
a. In Midgets & Bantams: called only when an offensive player is gaining an unfair advantage
b. In Cadets: standard rule applies
17. Midget Scoring/Offense Rule:
a. No Midget player can score more than 16 points in a single game during regulation time (this limit is removed for overtime)
b. If a player with 16 or more points scores again, the points are not awarded and it will be considered a turnover for his/her team and the opposing team will get
c. If a player with 16 or more points is fouled and awarded free throws, his/her coach must select another player on the court to shoot the free throws.
d. If a player reaches the 16 point limit, the other team CANNOT change the defensive match-up against that player in order to try to gain an advantage against the
other players. The same player that had been guarding that player earlier in the shift must continue to guard him for the remainder of the shift. The match-ups
for any later shifts must be done without considering that a player may be ineligible to score. The “no double-teaming” rule will be strictly enforced to make sure
that the defensive player does not “wander” over to help cover eligible scorers.
e. If a player who has already scored 14 or 15 points scores a 2 or 3 point basket, all of the points count in the game score. If a player who has already scored 14
or 15 points is fouled and awarded 2 or 3 foul shots, he may shoot all of the foul shots and all of the points count in the game score.
NOTE: this rule is designed to encourage team play and involvement of all players in the offense, and to prevent one player from dominating the game at the expense of
his/her teammates and/or consistently taking advantage of mismatches created during that period or caused by available/missing players that day.
All other rules default to standard MIAA High School rules
Coaches: In sensitive areas including playing time, press intensity, defensive pickup, coaches should talk prior to game to insure the spirit of fair play and balance - the coaches must take responsibility for creating a good experience in the games as well! Also, coaches should huddle with the officials prior to each game to remind refs of division rules and any special circumstances.
** Midgets 3 Program – 3rd Grade Modifications **
3rd Program Structure
- 10 week season as follows:
- First 5 weeks, teams play two 3 vs. 3 half court games
- Next 5 weeks, teams play two 4 vs. 4 half court games
- Player skill development is the focus and coaches will be encouraged to follow the week by week schedule and SYB FUNdamentals
- Guide to be distributed and discussed at the coach’s meeting
- Each team is divided into two equal squads with one playing at each half court basket
- Games have two 25 minute running time halves (teams switch squad match-ups at halftime
- Coaches keep time on court
- 10 minutes halftime: Teams will separate to their own end of court for individual team instructional reminder, including a foul shooting drill and/ or to center
court for combined team skill of the week reminder.
- Substitutions every 5 minutes, or as needed depending on squads
- Coaches referee, with ability to add instruction, as appropriate
- No official score keeping (We may allow coaches to keep score on court starting in week 6). But remember, winning is not our focus
- No published won/loss records or league standings
3rd Grade Rules
- Each possession begins at top of key and must be initiated with a pass.
- Minimum of two passes before offense can attempt a shot at start of game and/or after the other team scores (but two passes not required after
rebound/change of possession)
- All change of possessions must be brought back to 3-point line
- No in-bounds passes from side line or base line, ball is brought back to top of key
- No foul shots in first 5 weeks (3 vs. 3 games). Player fouled is awarded possession of ball at top of key
- Starting in week six (4 vs. 4 games) shooting fouls will be awarded single foul shot
- No 3 point shots
- Man-to-man defense only, no zone schemes
- Defend players only inside the 3-point line, no defense allowed outside 3-point line
- No double teaming but ok to switch/help
- Free clear to 3-point line on defensive rebound or steal
- Coaches will keep track of alternating possessions on jump ball tie-ups